Imaginative Play
We are helping build a media company dedicated to turning passive screen time back into real-world play through original characters, shows, and an ethical toy ecosystem designed to spark imagination.
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The rise of screen time
Modern entertainment targeted at children, particularly pre-schoolers, is designed to keep young audiences engaged on-screen. Rapid-fire, hyper-stimulating content conditions children to passively consume rather than spark imagination, creativity, and real-world play.
The problem is not screens themselves, but what happens when entertainment ends at the screen instead of inspiring children to continue the story in the real world.
Creating real-world play
As parents look for healthier alternatives, there's more room for a brand that treats the screen as a starting point, not a destination. Imaginative Play is a media company on a mission to turn passive screen time back into real-world play. When children invent worlds, negotiate roles, and solve pretend problems, they also build essential cognitive muscles:
- Problem-Solving
- Empathy
- Language & Communication

Success is not measured by watch time, but by how quickly children put the screen down and enter their own flow state of imagination
Beyond the screen
We partnered with Imaginative Play from the earliest stage, by defining the brand strategy, creating their visual identity and building the digital presence that brings the project to their target audience.


Turning children addiction to screen, to real-world play using Flo as a leading example.
Visual identity
Our first step was to create a visual identity that captures the playful spirit of Imaginative Play and speaks to its young audience. We used a bold, all-caps typeface with an intentionally messy feel, paired with a vibrant colour palette that combines neon green, electric blue and soft lilac to create a distinctive and playful visual language.


We help Imaginative Play develop original characters, shows and an ethical toy ecosystem, bringing its vision to life through a connected product experience designed to inspire imagination. Each medium plays a different role in the experience:
- Short-form videos introduce stories that invite children to take over and create their own adventures.
- Music and audio turn everyday routines into opportunities for movement and role-play.
- Illustrated books encourage meaningful moments of connection between parents and children.
- Tactile toys turn abstract story ideas into physical creations.
Together, they form an ecosystem where digital content is just the beginning, empowering children to imagine, explore and bring their own ideas to life.
Designed for calm
To turn passive screen time into real-world play, we took a different design approach, embedding the project's commitment to ethical, child-centred content into every creative decision.
The experience features slow visual pacing, a non-verbal protagonist and music instead of dialogue, letting children engage with the story at their own rhythm. A soft colour palette and gentle visual language create a calm, welcoming world that sparks curiosity without overstimulating young viewers.


Flo With Friends
The first show, Flo With Friends, follows a young girl whose toys come to life through her imagination. Each 7-minute episode is designed to encourage children to put the screen down, pick up their toys and continue the story through play.
The toys featured on screen will also be available in the real world, so children can recreate and extend Flo's adventures through physical play.
An interactive website
We designed a website that can speak to two audiences without losing the warmth of a children's brand. Families are invited to Discover the Magic, with videos, music and a preview of their short stories. Investors and partners can discover the vision and get in contact with the team.

Next milestones
With the first show in development, the next step is to start releasing the episodes through YouTube Kids. The launch of books and the development of a toy line will follow, extending the experience beyond the screen and encouraging children to turn the stories they watch into their own adventures.

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